Levelrie
The Brief
I was contracted to work with the client to help her define the app, create wireframes, and build an interactive prototype.
From initial conversation with the customer to delivery of the prototype, I had about a week.
The Deliverable
How I met the brief
research
I downloaded and explored the UX of 4 similar apps to see how other people have solved this problem.
Afterwards, I made paper wireframes of the main flow so the client and I would have something to physically collaborate on before I designed anything in Figma.
collaboration
As the client and I worked together to parse out what features she wanted in the app and how it would be organized, she sent over some helpful drawings and screenshots.
She also sent over her logo, from which I was able to choose fonts and complementary colors.
Creating order
Using Figma, I translated my sketches and the client feedback into high-fidelity wireframes.
At this stage, I defined the user flow (making sure to show more than one area of the app on the way to the checkout), defined the Style Guide, and outlined the Information Architecture.
abbreviated checkout
I created a checkout process with the fewest clicks possible.
Once the default shipping destination is chosen, the checkout requires only a single click for payment.
Final thoughts
Because time was such a constraint, there was limited time for research. This wasn't an issue, though, because the client had a strong vision for what she wanted.
I would love to do more of these rapid prototyping kind of projects. They provide individuals with a powerful tool to present their innovative ideas to potential investors.
Andrea Zechman
Founder, LEVELRIE